In a lecture Thursday at GDC, Blizzard EVP of game design Rob Pardo shared Blizzard’s core design concepts, offering examples of places where the World of Warcraft developer succeeded and failed in creating compelling multiplayer experiences. ..
See original here:
Worlds In Motion – GDC: Blizzard's Core Game Design Concepts
Tags: blizzard, gamasutra, game, games, online, Scenario, siphon, university, warcraft, world, World of Warcraft







0 comments